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Logic & mind · 5 min read

A Better Strategy for Five-Letter Word Games

What your first guess is really for, why repeating a green letter is a waste, and how to handle the endgame where four letters are right and six words still fit.

In this article

Your first guess is a question, not an answer

The chance of guessing the word on the first try is tiny, so the first guess should be judged by what it tells you. A good opener tests five different common letters in positions where they often appear. Words heavy in E, A, R, T, O, I, N and S do this well; a word with a repeated letter or a rare one like Q or Z spends a slot learning almost nothing.

There is no single best opener, and arguing about it misses the point. Any word with five distinct, common letters will leave you in a similar place. What matters more is what you do with the second guess.

The second guess should use new letters

If your first guess turned up a yellow or two, the natural move is to try a word that uses them. Often the better move is to try five letters you have not tested yet. After two guesses with ten different letters, most of the alphabet that matters has been checked, and the third guess can be aimed.

Hard-mode players cannot do this, because every hint must be reused. Without that rule, spending one guess purely on information is often what saves a try later.

Repeated letters and the endgame trap

Two situations cost the most tries. The first is a repeated letter: the answer can contain two Es or two Ls, and nothing on the board tells you so until you test it. If the known letters do not seem to make a word, consider a double.

The second is the endgame where four letters are fixed and several words still fit: _IGHT could be LIGHT, MIGHT, NIGHT, RIGHT, SIGHT, TIGHT. Guessing them one at a time can lose the game. A single guess that contains several of the candidate first letters — even a word you know is wrong — can rule most of them out at once.

On a lock instead of a keyboard

Lockword plays by the same rules but asks you to spin each letter into place, and that changes the habit slightly. Because the letters you have ruled out stay visible and struck through on the dials, it is easier to see which letters are still live in each position. Use that: before spinning, look down each dial for the letters that are neither struck through nor dimmed. That list is the real set of choices.

Reading the colours carefully

A grey letter does not always mean the letter is absent. If you guessed a word with two Ls and one came back yellow and the other grey, the answer has exactly one L — the grey is telling you "no more of these", not "none". Treating that grey as a full exclusion is one of the most common ways to talk yourself out of the right answer.

Yellow carries two pieces of information, and people often use only one. It says the letter is in the word, and it also says the letter is not in that position. After two yellows for the same letter in different places, the list of spots it can occupy is already short, and writing those spots down, even mentally, often reveals the word.

Greens are the only fixed facts. Everything else is a constraint, and the best next guess is the one that satisfies the constraints you are sure of while testing the ones you are not.

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