Split Second
Twelve questions, a few seconds each. Think fast or do not think at all.
Play against a friend
Make a room, send them the link, and race the same questions at the same time.
Twelve questions and a clock that drains while you read. Most of them you could answer in your sleep given a minute; the game is that you do not get a minute.
The clock is set per question rather than fixed, so a long word problem gets longer than a two-word comparison. Running out of time scores the same as getting it wrong, which is the honest way to treat it.
Being right matters more than being quick. A correct answer near the buzzer still beats a fast wrong one, comfortably.
How it works
- Read, decide, tap. The bar across the top is your time for that round.
- Longer questions get longer clocks. You are never given three seconds to read four sentences.
- Correctness carries most of the score; speed is the rest of it.
- Twelve rounds drawn from a pool of eighty-four, so playing again is a different game.
Common questions
- The timer felt unfair on one question. Is it the same for all of them?
- No. Each round gets a clock worked out from how much there is to read — the question plus every option — so a four-option word problem gets around nine seconds and a two-word comparison gets around two and a half. If a round still felt short, let us know through the contact page.
- Does answering faster score more?
- A little. A correct answer scores at least 60 out of 100 however slowly it lands, and speed adds the rest. A wrong answer scores nothing regardless of how fast it was. Guessing early is therefore always worse than thinking and answering late.
- What happens if I run out of time?
- The round ends and scores zero, the same as a wrong answer. You still see the answer and the explanation before moving on — the point is to know, not just to be scored.
- Are the questions always the same?
- No. Twelve are drawn from a pool of eighty-four each time. If you share a result, the link carries which twelve you got, so whoever opens it plays your exact run.
This measures how you handle a question under a small amount of pressure, on whatever device and connection you happen to have. It is not a test of intelligence or of reaction time in any clinical sense — a phone that stutters costs you a tenth of a second and there is nothing the game can do about that. Play it for the pressure, not for the number.
Okay, now pick another
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